﻿
using UdonSharp;
using UnityEngine;
using VRC.SDKBase;

public class Room2Trigger : UdonSharpBehaviour
{
    public Animator animator;

    public override void OnPlayerTriggerEnter(VRCPlayerApi player)
    {
        if (!player.isLocal) return;
        animator.SetBool("In Other Room", true);
    }

    public override void OnPlayerTriggerExit(VRCPlayerApi player)
    {
        if (!player.isLocal) return;
        animator.SetBool("In Other Room", false);
    }
}
